Conferências ISEC Lisboa, 5th CIDAG

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ADAPTATION AND EQUIVALENCE OF CODES IN THE DESIGN OF A BOARD GAME FOR THE VISUALLY IMPAIRED
Judit Roca Vargas

Last modified: 2018-08-07

Abstract


Most graphic communications require the organ of vision, so they are inaccessible for people with visual disabilities. The objective of this research is to build an equivalence of codes to help improve social inclusion for people with visual disabilities in the design of board games. To form the theoretical framework, the work began with the study of the main references in the fields of visual disability, perception and game design. The design parameters of classic board games were analyzed, the elements that influence the development of the game were identified and an equivalence of codes was proposed (graphic and haptic). The method began with the definition of the independent variables (texture and size) and the dependent variable (identification of the elements); the prototypes of a specific game were constructed, manipulating the variables and the proposal was verified with a test of reception of closed dichotomous questions, noting the choices of the experimental subjects. From the results, it was determined that the relief of the number is correctly distinguished and that the basic colors (red, blue and yellow) are distinguished, with the minimum reproduction size, with the basic geometric figures (square, circle and triangle), and for black, a cross in cross; comparing it with other systems. Confirming the working hypothesis and establishing the equivalence of codes so that the games can be used both by people with visual disabilities and by those who do not have it, complying with the inclusive design.

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